Tile

The Tile is the smallest piece of a TileMap.

Alias This

properties

Members

Variables

animation
TileAnimationFrame[] animation;

Frames for playing the tile animation

currentFrame
ushort currentFrame;

Which frame is in its animatoin

id
ushort id;

ID for backreferencing from TileMap

properties
TileProperty[string] properties;

Properties about the tile. Usually used for implementing gameplay stats such as: - Sounds - Collisions and Collidibles - Visual Effects

region
IHipTextureRegion region;

The tile texture region itself.

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